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Mirogox: Mission Crash
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Devlog
Where things currently are (yeah, it's gonna be a while, sorry...)
April 17, 2022
by
Happy Frog Games
1
So where things are with this project currently is... I think to tell the story I want, with the impact I want it to have, I have to first make another game to set up the story. Should also be good pr...
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I'll probably change directions a bit when I get back to this
October 17, 2021
by
Happy Frog Games
Been a bit since I last worked on this, huh...? Well, I've had a lot of time to think. And I think I can do a lot of what I wanted to do with this project better justice if I ignore my original plans,...
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The last major ability has been added!
January 25, 2021
by
Happy Frog Games
The last major player ability, the hoverboard, has been added in the latest patch. Additionally, all the secret abilities have been implemented as well, so if you know how to pull them off (an earlier...
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New plans for how the Mirogox will work (caution: arguably contains spoilers!)
January 25, 2021
by
Happy Frog Games
So for Mirogox: Mission Crash, with the game being an attempt at a spiritual successor of sorts to Metroid 2, well, it wouldn't be a successor to Metroid 2 without some bosses to face, would it? Previ...
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Flare and fuel added to the game
January 24, 2021
by
Happy Frog Games
Though it doesn't do much yet, the flare has been added to the game. The flare will be a OHKO on most normal enemies and your only way of hurting most bosses. More importantly though, fuel has been ad...
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Hiatus is over, new version released
January 24, 2021
by
Happy Frog Games
A new version has been uploaded. It adds a new move, the Drill Dash. I don't have much more to say, the hiatus is over, but development may still not be very fast. I have projects other than just this...
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Gonna take a hiatus, need to make something a bit different for a little bit
November 05, 2020
by
Happy Frog Games
1
So I've decided it is for the best for me to take a hiatus. I have a concept for a small game that I want to make, which I think will be a good way to get me back into the swing of things. It's not go...
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I'm considering making a smaller side project for practice's sake
November 04, 2020
by
Happy Frog Games
So, I'm considering slowing things down with making this for a bit, not forever but for a bit, to practice making small horror games, so as to make sure I know how to make a sufficiently spooky game b...
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...another new build! This time with two new weapons!
October 25, 2020
by
Happy Frog Games
1
I want to provide frequent updates on the game to get feedback on new features as quickly as possible. To that end, today I have also implemented two more weapon types, which by default you can switch...
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New build, now with slopes!
October 25, 2020
by
Happy Frog Games
1
Just implemented slopes into the game's physics. If you run up a slope and jump, you'll actually jump a bit higher than a normal jump! Also added a disclaimer that mentions that a lot of stuff is curr...
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Project no longer on hold, new build released!
October 25, 2020
by
Happy Frog Games
1
I am quite happy to announce that development for the project is resuming now that the false positive in Fusion has been properly resolved in the latest beta build. A new build has been uploaded and n...
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Project on (hopefully short) hold due to issues beyond my control
October 13, 2020
by
Happy Frog Games
2
So I've decided to put the project on hold for a little bit while Clickteam resolves some Fusion issues leading to false positives in certain games compiled with it. I really like what I've planned of...
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New build available
October 11, 2020
by
Happy Frog Games
A new build is available which adds a proper title screen and an unfinished intro cutscene. Actual gameplay is roughly how it was before, aside from a small tweak to collision detection which hopefull...
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Concept for how the Mirogox will work
October 11, 2020
by
Happy Frog Games
So I'm currently thinking about having it so the rooms where you fight the Mirogox would show up randomly to replace existing rooms instead of having dedicated rooms. Like, basically, you enter a room...
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The current design thoughts (contains spoilers!)
October 08, 2020
by
Happy Frog Games
1
Well, I want to try to be fairly open about the development of this game, but admittedly I've been planning some stuff before building the engine, since I wanted to have something simple to present to...
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