Project on (hopefully short) hold due to issues beyond my control


So I've decided to put the project on hold for a little bit while Clickteam resolves some Fusion issues leading to false positives in certain games compiled with it. I really like what I've planned of this thing so far, so I want to return to it as soon as that's all resolved, but in the mean time I'm currently considering making a small, still spooky game in GDevelop while waiting on that, since it could be a few weeks.

Short version of what's going on is, virus scanners all had a definition update that, for some unknown reason, is tripping up anything made in Fusion in notable scanners. Including, most problematically, Windows Defender, making it so most people pretty much just flat-out can't run games made in it until that's fixed since Defender will just plain delete the games on the spot thinking they're something malicious.

Since I was planning to do rapid updates for this game, I'd rather not have to submit false positives in rapid succession every few days if not daily, so I'd rather just wait until Clickteam finds a way to stop the false positives before I continue work on this for now.

Sorry y'all, I wanted to keep development momentum on this going, but it may be better for the project if I develop it over a longer period of time than I originally planned anyways honestly. Whatever it takes to make the project the best it can be, right?

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