Concept for how the Mirogox will work
So I'm currently thinking about having it so the rooms where you fight the Mirogox would show up randomly to replace existing rooms instead of having dedicated rooms. Like, basically, you enter a room, it looks a bit different from how it normally does, blam, suddenly a boss fight but you can escape it using the room exit. And if you do escape, it'll take you to the room you normally would've ended up in.
To perhaps explain better: Let's say you're going from room A to room B. The game decides it's been long enough since the previous Mirogox encounter. Not entirely at random, but partially influenced by RNG, say, choosing a range of 10-15 rooms from the previous encounter, enough to make it consistent yet just inconsistent enough to make it so the player can't be comfortable with it. The game takes you to room C. You run from the Mirogox, and now the game places you in room B like you originally expected.
And occasionally a Mirogox room wouldn't have a Mirogox in it, just to freak the player out a bit more.
If I do this, I'd probably have a mode available which lets you set the exact number of screens between encounters to allow predictability for speedrunners or some other similar solution. (Perhaps the time passed between encounters would be another requirement, not just screens visited?)
Any thoughts? I think it could be a good way to make it spookier.
I guess consider this an announcement of how I want to approach it as of now.
Get Mirogox: Mission Crash
Mirogox: Mission Crash
A spooky Metroidvania where euclidean space is a suggestion
Status | Prototype |
Author | Happy Frog Games |
Genre | Platformer |
Tags | 2D, Exploration, Horror, Metroidvania, non-eucledian, Nonlinear, Retro, Sci-fi, Spooky |
Languages | English |
Accessibility | Configurable controls |
More posts
- Where things currently are (yeah, it's gonna be a while, sorry...)Apr 17, 2022
- I'll probably change directions a bit when I get back to thisOct 17, 2021
- The last major ability has been added!Jan 25, 2021
- New plans for how the Mirogox will work (caution: arguably contains spoilers!)Jan 25, 2021
- Flare and fuel added to the gameJan 24, 2021
- Hiatus is over, new version releasedJan 24, 2021
- Gonna take a hiatus, need to make something a bit different for a little bitNov 05, 2020
- I'm considering making a smaller side project for practice's sakeNov 04, 2020
- ...another new build! This time with two new weapons!Oct 25, 2020
- New build, now with slopes!Oct 25, 2020
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