Updated game page a bit, and the game's future
Decided to try to spruce up a lot of the wording on the game's store page.
Nothing too fancy. For now.
...however...
Rest assured, this isn't the end of the road for the game... for a long time, I've wanted to do one last big push, one last big update.
Soon, that update may come to fruition.
Things I've tried to improve already are better tutorialization and better default visual settings.
I also am working on a new visual setting mode entirely that enhances the backgrounds a bit more by making them a bit more animated while still keeping the game's readability in tact.
Have a screenshot:
I don't know when the update will be done. Could be a while, considering I'm working on other projects. But, rest assured, this means the game's updates aren't over.
...
Perhaps, one could even say, this is a new beginning?
Get Flashover MegaSector
Flashover MegaSector
Fast-paced bullet hell shoot 'em up where stages change based on objectives cleared!
Status | Released |
Author | Happy Frog Games |
Genre | Shooter |
Tags | 2D, Arcade, Colorful, Minimalist, Retro, Sci-fi, Shoot 'Em Up, Singleplayer, Vector |
Languages | English |
More posts
- Some progress on the next update1 day ago
- Giveaway overJan 05, 2021
- The late anniversary giveawayNov 11, 2020
- Game is free until the end of AprilMar 18, 2020
- Flashover MegaSector 1.0.1 released!Dec 12, 2019
- Flashover MegaSector has been released!Sep 29, 2019
- Stage 3 finished, stage 4 making good progressSep 26, 2019
- Stage 2 progressAug 30, 2019
- Demo 2 already released?!?Aug 22, 2019
Comments
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Will the update also include better indicators for if the player completes any of the optional objectives? I tried replaying the game shortly after beating it to do exactly that, but I didn't notice much--if any--differences between the normal levels and the alternate/harder levels. The ending wasn't any different, either, so I'm guessing those optional objectives weren't the radio transmissions the ending was referring to?
P.S. The bold letters weren't the right password to access the page for Forlorn Space.
Oh! I can fix the letters thing you mentioned, oops. I'll try to remind myself to do that when I have some more time, which may be a bit.
As for the indicators thing... huh, honestly, I hadn't thought of doing that. I'll try to take a note on that to add that soon. There's definitely changes to the level layouts, but they tend to be things like fewer or more enemies so it can be pretty subtle sometimes. At its core it was added to make routing for scoring more complicated overall, but uh... yeah I probably should indicate when you've gotten a stage change better in some way.
Also, yes, the optional objectives don't change the ending, and don't have anything to do with the radio transmissions. (The radio transmissions are... a really, really easy to miss visual easter egg, I'll say that much, given nobody seems to have found them after all this time.)
> The radio transmissions are... a really, really easy to miss visual easter egg
Maybe you should've called them video transmissions, then. :P
(btw letters thing works now, thanks)
Oh, uh... I never fixed the letters. Maybe they were right to begin with then?
Anyway, they're referred to as radio since, while visual, they're text-based still, so it's implied you're seeing on-screen a message that's being sent in radio form.
Oh hey, by the way, I just changed it so in the next update there will in fact be an indicator in a given level which modifiers are in play. It'll even give you hints on what kinds of changes to keep an eye out for!
...and, looking back at how the level code works, given I had to in order to refresh myself on what changes are made in particular... I almost want to do a remix level set for the next update now which makes the stage changes considerably more dramatic, makes the first level a lot easier overall, and has a separate high score from the original game's levels.